My Project
|
A class design to hold a variable with a value for each entity of the given codimension, where the variable is not changing in sign with orientation. More...
#include <EntityRep.hpp>
Public Member Functions | |
EntityVariable () | |
Default constructor. | |
const T & | operator[] (const EntityRep< codim > &e) const |
Random access to the variable through an EntityRep. | |
T & | operator[] (const EntityRep< codim > &e) |
Random access to the variable through an EntityRep. | |
![]() | |
EntityVariableBase () | |
Default constructor. | |
const T & | get (int i) const |
T & | get (int i) |
void | swap (EntityVariableBase &other) |
Additional Inherited Members | |
![]() | |
typedef std::vector< T > | V |
typedef std::vector< T >::iterator | iterator |
typedef std::vector< T >::const_iterator | const_iterator |
A class design to hold a variable with a value for each entity of the given codimension, where the variable is not changing in sign with orientation.
Examples include pressures and positions.
T | A value type for the variable, such as double for pressure etc. |
codim | Codimension. |
|
inline |
|
inline |